(2025, NFTS) Unity 2D Project (Gem Valley)

%%Key Features:

  • [[Level Design]] with [[Tilemaps]]
  • Collecting gems & power-ups
  • Using timelines & animations for intro, game over, etc.
  • Audio implementation, including randomized footstep sounds
  • Main menu & other basic UI elements%%

Unity 2D Project: Gem Valley

Play on Itch.io Code on GitHub


Sessions

  • [[(2025-01-25, NFTS) Saturday Workshop with Ellie Silkstone]]
  • [[(2025-02-08, NFTS) Saturday Workshop with Ellie Silkstone]]
  • [[(2025-02-15, NFTS) Saturday Workshop with Ellie Silkstone]]
  • [[(2025-02-22, NFTS) Saturday Workshop with Ellie Silkstone]]
  • [[(2025-03-01, NFTS) Saturday Workshop with Ellie Silkstone]]
  • [[(2025-03-15, NFTS) Saturday Workshop with Ellie Silkstone]]

Retro

  • Größten Learnings (in [[Unity]]):
    • Tilemaps/Tilesets (auch nice um Titelbilder zu erstellen)
    • Guter Workflow für Input System
    • Animations & Timelines für Zwischensequenzen
    • UI Basics
    • Sound Design mit 8-bit Sound Generator
  • Lief gut:
    • Saturday workshops haben guten Rhythmus vorgegeben
    • [[Portfolio]] war gute Motivation, um Ende nochmal alles zu polishen
  • Geht besser:
    • [[Pixel Art]]-Workflow mit Pixel Perfect Camera noch nicht so richtig rausbekommen (zumindest snapping aber mit smooth camera)