Gem Valley
This is a short 2D platformer built in Unity as part of a workshop during my NFTS indie game development certificate course (early 2025).
The goal was to practice core Unity systems – like tilemaps, timelines, and animation. I took some time afterwards to finish the level and add some polish.
Key Learnings:
- Level design with tilemaps
- Implementing collectable gems & power-ups
- Using timelines for intro animation, win & game over screens, etc.
- Audio & music implementation, including randomized footstep sounds
- Menus & other basic UI elements