Created: 31 Oct 2024
Last updated: 24 Jan 2026
Im Design geht es darum, rohe Ideen analytisch zu verarbeiten
“*The game designer is not the ideas guy. It is not their job to have a constant flow of new game ideas. These can (and should) come from anyone in the company or even from people outside your organization.
What is really important for you as a game designer is to have what I like to call the designer mindset. The designer mindset allows you to process raw ideas analytically.*”
— (Kramarzewski & De Nucci, 2018) Practical Game Design
Das trifft nicht nur speziell auf Game Design zu: Design ist vor allem die analytische Verarbeitung roher Ideen.
Siehe auch: Ideas are not enough
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